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Graphic Match | Motivation | Movement | Jump Cut | Cut on Action | Continuity Editing
Shot/Reverse Shot | Screen Direction | Rule of Change | Murch's Rules

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Movement

When cutting a film there are several ideas about movement that you can use to your advantage when cutting. These include character movement and object movement within the frame and the physical movement of the camera whether a pan or a tracking shot. Using these properly could lead to a much more engaging film.

Do not mistake this with the idea of cutting on action. Consider how movement in wideshot can affect your viewer and the story. A simple example can be seen in the film Braveheart(seen below). The viewer is shown close ups of the Scottish warriors ready for battle and screaming. This builds a sense of tension. When the two sides clash we are shown an initial shot in wide to help the audience get its bearings before cutting back into the close ups to express the excitement and aggression.

Braveheart

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A great example of camera movement and how it affects the editing comes from Akira Kurosawa's film Seven Samurai. In the scene, an alarm sounds which has the Seven Samurai run to their location. During the running the shots cut between the different Samurai as they run. In all the shots the camera is tracking along side the Samurai at approximately the same speed for each shot. The cameras movement is matched from cut to cut making it easier to digest.

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